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    Most Gamers Think the Industry Has a Responsibility to Be More Inclusive

    Half (50%) of non-LGBTQ gamers and 65% of LGBTQ gamers feel that game developers have a responsibility to make gaming and gaming spaces more inclusive. LGBTQ gamers also pay more attention to the internal dynamics of studios. While the vast majority of non-LGBTQ gamers (72%) say such dynamics do not matter to them, over half of LGBTQ gamers (54%) would be more likely to buy or play a game if they learn that the game is developed by a studio with a significant proportion of LGBTQ workers. Moreover, 69% of LGBTQ gamers and nearly half of non-LGBTQ gamers (48%) are less likely to buy or play a game from a company with a history of mistreating its LGBTQ workers. International Game Developers Association’s 2021 report finds that 78% of LGBTQ people in the game industry have experienced inequity in the workplace. They also tend to be paid less, make up a smaller percentage of management, and experience more inequity and harassment when compared to heterosexual workers.13

    Both LGBTQ and non-LGBTQ gamers are highly conscious of how gaming companies treat their LGBTQ workers

    Less likely to buy or play a game from a company with a history of mistreating its LGBTQ employees Both LGBTQ and non-LGBTQ gamers are highly conscious of how gaming companies treat their LGBTQ workers

    More Publications from GLAAD

    Nearly Invisible is the first GLAAD report that analyzes the inclusion of lesbian, gay, bisexual, transgender, and queer (LGBTQ) characters in primetime Spanish-language scripted television airing in the United States between July 1, 2015 and June 30, 2016. The report also analyzed the inclusion of characters of African and indigenous descent as well as characters with disabilities.

     

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