Most Gamers Think the Industry Has a Responsibility to Be More Inclusive

Half (50%) of non-LGBTQ gamers and 65% of LGBTQ gamers feel that game developers have a responsibility to make gaming and gaming spaces more inclusive. LGBTQ gamers also pay more attention to the internal dynamics of studios. While the vast majority of non-LGBTQ gamers (72%) say such dynamics do not matter to them, over half of LGBTQ gamers (54%) would be more likely to buy or play a game if they learn that the game is developed by a studio with a significant proportion of LGBTQ workers. Moreover, 69% of LGBTQ gamers and nearly half of non-LGBTQ gamers (48%) are less likely to buy or play a game from a company with a history of mistreating its LGBTQ workers. International Game Developers Association’s 2021 report finds that 78% of LGBTQ people in the game industry have experienced inequity in the workplace. They also tend to be paid less, make up a smaller percentage of management, and experience more inequity and harassment when compared to heterosexual workers.13

Both LGBTQ and non-LGBTQ gamers are highly conscious of how gaming companies treat their LGBTQ workers

Less likely to buy or play a game from a company with a history of mistreating its LGBTQ employees Both LGBTQ and non-LGBTQ gamers are highly conscious of how gaming companies treat their LGBTQ workers

More Publications from GLAAD

The GLAAD Studio Responsibility Index (SRI) maps the quantity, quality and diversity of lesbian, gay, bisexual, transgender, and queer (LGBTQ) characters in films released by the seven major motion picture studios during the 2018 calendar year. GLAAD researched films released by 20th Century Fox, Lionsgate, Paramount Pictures, Sony Pictures, Universal Pictures, Walt Disney Studios and Warner Bros., as well as films released by four subsidiaries of these major studios. The report is intended to serve as a road map toward increasing fair, accurate and inclusive LGBTQ representation in film.

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The GLAAD Studio Responsibility Index (SRI) maps the quantity, quality and diversity of lesbian, gay, bisexual, transgender, and queer (LGBTQ) people in films released by the seven major motion picture studios during the 2017 calendar year. GLAAD researched films released by 20th Century Fox, Lionsgate Entertainment, Paramount Pictures, Sony Pictures, Universal Pictures, Walt Disney Studios and Warner Brothers, as well as films released by four subsidiaries of these major studios. The report is intended to serve as a road map toward increasing fair, accurate and inclusive LGBTQ representation in film.

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The More Than a Number Report is an advanced reporting guide for journalists and advocates to accompany our Doubly Victimized Guide. It reflects that many more reporters are now covering the homicides of transgender people in the U.S. but there is still a lot of work to do to improve coverage. The biggest hurdle, in this report’s thesis, is to shift from the “deadliest year ever” headlines into a more accurate and respectful framing of lives lost.

Read the report

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stay tuned!