Gaming Provides a Social Outlet but Harassment Concerns Remain

LGBTQ gamers are much less likely than non-LGBTQ gamers to feel welcomed within the gaming community. Over half (52%) feel the gaming community is welcoming to people like them, but 38% sometimes feel like they don’t belong. In contrast, 59% of non-LGBTQ gamers feel welcome, and only 24% sometimes feel like they don’t belong. 

This is very likely due to harassment. 52% of LGBTQ gamers report experiencing harassment while playing online, compared to 38% of non-LGBTQ gamers. 42% of LGBTQ gamers report that they have avoided playing a game because they thought they would be harassed, and 27% have quit a game because of harassment. 

LGBTQ gamers also recount feeling more uncomfortable using voice chat in online games (61%), compared to non-LGBTQ gamers (40%). Although a greater percentage of LGBTQ gamers (62%) say experiencing harassment makes them want to play less, 40% of non-LGBTQ gamers say the same thing. And 20% of non-LGBTQ gamers have avoided playing a game if they thought they’d be harassed.

Gaming is an important social outlet for LGBTQ gamers. 71% say they have friends they can game with, and 63% wish they had more friends they could play or talk about games with. 35% of LGBTQ gamers feel that gaming is their only outlet for socializing with other people, compared to 28% of non-LGBTQ gamers.

Half (50%) of LGBTQ gamers say that they feel more accepted by the gaming community than they do where they live, and that goes up to 55% for those residents of states that have proposed or passed anti-LGBTQ legislation. Over half (51%) of LGBTQ residents of those states report feeling stress or anxiety when thinking about the level of LGBTQ acceptance around them, compared to 45% of LGBTQ gamers overall.

38% of LGBTQ gamers feel they sometimes don’t belong in the gaming community

42% of the LGTBQ gamers have reported that they avoided playing a game because they thought they would be harassed and 27% have quit a game because of harassment

Table of Contents

Share this

MEASURE THE MOVEMENT

Your gift allows us to track the impact of our work, helping us better understand the state of acceptance and address the gaps with advocacy — like pushing for more trans representation in video games.

Support Our Program

More Publications from GLAAD

This report brings an academic and personal voice of the impact that the COVID-19 pandemic has had to-date on the fight to end the HIV epidemic, while also providing recommendations/ needs from people at community based organizations (CBOs) who serve and support the community. We underscore the disruption in access to HIV prevention and care services due to mitigation measures imposed in the early days of the COVID-19 pandemic, which will have implications for many years to come. We also highlight innovation to HIV service delivery that provided an important bridge between healthcare professionals and clients in an unprecedented time. Our recommendations will help sustain the fight against HIV in the United States in the midst of this pandemic, and future health emergencies.

Read More

stay tuned!